
A cozy puzzle adventure
Maitê's workshop is a mess.
She loves crystals. She has shelves of them, jars of sand, stone waiting to be cut, and a family heirloom buried somewhere under all of it. Help her put it right, one puzzle at a time.


The story
Somewhere in the clutter is the Jasper Hand.
Maitê tidies her workshop, learns to cut stone, digs through the mines under the city and lights the Great Crystal Hall. Along the way she finds her family's Jasper Hand, forgotten and asleep, and learns to move crystals without touching them.
It is the story that comes before Mythshards. When it ends, Maitê sets out for the Tournament of Crowns.
Nine kinds of puzzle
One story, and nine ways to play it.
Each one arrives when the story needs it, with a short lesson and a hand that shows you the first move. Then they mix.

Shelves
Sort the crystals onto the shelves. Three alike and they disappear.

Crystal Mahjong
Match the pairs that are free to move.

Sand Jars
Pour crystal sand until each jar holds a single colour.

Merge Three
Three alike become one better. Deliver the tools the workshop asks for.

Gem Cutting
Swipe across raw stone along the marked line. Leave the rock alone.

Crystal Light
Turn the mirrors until each beam reaches the crystal of its colour.

Digging
Break the rock layer by layer until every crystal is out.

Mine Map
One crystal per row, column and vein, and no two touching.

Travel Case
Fit and turn the pieces until the lining is covered.

Jasper Hand
The last one is the story's reward: guide a floating crystal along a path of light without touching the walls.
The collection
Thirty crystals, from quartz to diamond.
A new one every five levels. Each real mineral comes with a short science fact, told by Lucy the fairy, and one of the thirty is not a mineral at all.
Quartz
Amethyst
Citrine
Rose Quartz
Pyrite
Tiger's Eye
Obsidian
Hematite
Jasper
Fluorite
Calcite
Lapis Lazuli
Malachite
Azurite
Peridot
Moonstone
Celestite
Rhodochrosite
Opal
Labradorite
Aquamarine
Tourmaline
Garnet
Selenite
Topaz
Heart of Jasper
Emerald
Ruby
Sapphire
Diamond
Ten chapters
A great city under the mountain.
The workshop, the mines beneath the streets, the Great Crystal Hall, and the road out of the city. Ten chapters, fifteen to eighteen levels in each.



- 165
- Levels, every one tested to be solvable
- 10
- Chapters of the story
- 9
- Kinds of puzzle, and polishing besides
- 30
- Crystals in the collection
Screens
From the build, soon.
Screenshots go up here once the game is further along, captured from the playable build and not painted over.
Gameplay
A level, start to finish.
Unedited gameplay goes here as soon as there is a build worth showing whole.
For families
Made to relax, at any age.
No ads
None, anywhere in the game.
Nothing to buy
No purchases, no currency and no lives to wait for.
Never stuck
You can lose a level, but never get stuck: undo, shuffle, hints, and a way to put a piece back.
Plays offline
No connection, no account and no sign-up needed to play.
Something to learn
Every real crystal comes with a short, true fact about where it comes from.

Release
Q4 2026, on iOS and Android.
And when Maitê's story ends, Mythshards begins.
There is no sign-up on this page, on purpose: the game is for every age, so the site asks nothing of anyone.